1What is a social dilemma?
A situation where actions taken independently by self-interested individuals result in a socially suboptimal outcome.
2How do public policies address social dilemmas?
By encouraging or enforcing actions that lead to better social outcomes.
3What is free riding?
Benefiting from the contributions of others to a cooperative project without contributing anything meaningful yourself.
4Why is free riding an example of a social dilemma?
Because individuals benefit without contributing, which can undermine cooperation and lead to a socially suboptimal outcome.
5What is the theoretical equilibrium output when everyone free rides in an activity requiring contributions?
Zero.
6What is an example of free riding?
Not contributing to a farm plot but receiving the same or greater benefits as those who contribute.
7What is the tragedy of the commons?
The overexploitation of common-pool resources when there is insufficient control over their use.
8What are common-pool resources?
Resources that are freely available for people to use.
9Why are common-pool resources easily overexploited?
Individuals may use them in their own self-interest without considering the impact on others.
10What are the four ways to resolve social dilemmas?
Sanctions, altruism, public policies, and institutions.
11How can sanctions resolve social dilemmas?
By placing penalties or restrictions on self-interested preferences and choices.
12How can altruism help resolve social dilemmas?
By encouraging individuals to act for the benefit of others and achieve a common good.
13Which public policies can help resolve social dilemmas?
Taxes, charges, and quotas.
14How can local institutions resolve social dilemmas?
By regulating behaviour through informal social norms and community rules.
15Who was Elinor Ostrom?
A Nobel Prize winner who worked on ways to avoid the tragedy of the commons.
16What is game theory?
The study of strategic interactions between players.
17What is a strategic interaction?
A social interaction in which participants are aware of how their actions affect others.
18What is a game in game theory?
A model of players' strategic interactions.
19What four elements must a game include?
Players, feasible strategies, information, and payoffs.
20What are players in game theory?
The individuals involved in an interaction.
21What are feasible strategies?
The actions each player can take.
22What does information mean in game theory?
What each player knows when choosing their action.
23What are payoffs in game theory?
The outcomes associated with every possible combination of actions.
24What is a dominant strategy?
An action that yields the highest payoff for a player, irrespective of what the other players do.
25What does the invisible hand refer to in the context of game theory?
Individuals pursuing their own self-interest can produce a socially optimal outcome without communicating.
26Who proposed the idea of the invisible hand?
Adam Smith.
27What is a public good?
A good provided when one individual bears a cost to create something that benefits everyone.
28Why are behavioural experiments important?
They help researchers study preferences and identify solutions to social dilemmas.
29Why can surveys be unreliable when studying preferences?
People may not be completely honest, making accurate responses difficult to obtain.
30What do experiments measure instead of what people say?
What people actually do.
31How are behavioural experiments designed?
To be as realistic as possible while maintaining control over the conditions.
32What are the four rules for designing behavioural experiments?
Decisions have consequences; instructions and rules are common to all subjects apart from the treatment; experiments can be replicated; and experimenters control for other possible explanations.
33Why must decisions have consequences in behavioural experiments?
To make participants' choices meaningful.
34Why should instructions and rules be common to all experimental subjects?
To ensure that differences in behaviour are not caused by inconsistent instructions.
35Why should behavioural experiments be replicable?
So their findings can be tested by repeating the experiment.
36Why do experimenters control for other possible explanations?
To establish whether differences in behaviour are due to differences in preferences rather than other factors.
37Why do experimental controls help researchers study preferences?
They make it more likely that differences in behaviour result from differences in preferences rather than differences in the situation.
38What assumptions does game theory make about players' preferences?
Players care only about their own payoffs, behaving as Homo economicus.
39What is another assumption of game theory described in the notes?
Nobody can make players pay for the consequences of their actions.
40What are social preferences?
Preferences in which a person takes into account how their actions affect other people.
41What are the four methods of learning about preferences?
Survey questions, statistical studies of economic behaviour, laboratory experiments, and field experiments.
42What is altruism?
A willingness to help someone else at a cost to yourself.
43What is reciprocity?
A desire to help those who have acted well and harm those who have acted poorly.
44What is inequality aversion?
A dislike of unequal outcomes, especially when others are better off than you, even if you benefit from the inequality.
45What happens in a public goods game?
Players receive a set amount of money, contribute some or all of it to a common pot, and the total is divided equally among everyone.
46How much money are players usually given in a public goods game?
£20.
47How much can players contribute in a public goods game?
Between £0 and £20.
48How is the public goods pot distributed?
The total contributions are divided equally among all players.
49How might altruism influence contributions in a public goods game?
It may initially encourage players to donate the maximum amount or a high amount.
50Why might a player choose to contribute nothing in a public goods game?
Under the standard self-interested assumptions, a player can benefit from the shared pot without contributing their own money.
51What is a Nash equilibrium?
A situation in which every player is playing their best response to the strategies of all other players.
52What is the Hawk-Dove game?
A game in which each side does best if the other side gives way.
53How does climate change relate to the Hawk-Dove game?
Countries may prefer other countries to bear the costs of restricting emissions, creating a conflict over who should act.
54How can public policy change the Nash equilibrium towards restrict-restrict?
By promoting sustainable consumer lifestyles, stimulating innovation and the diffusion of cleaner technologies, and sharing the costs of restrictions more evenly between countries.
55How can sustainable consumer lifestyles help address climate change?
They can reduce consumption patterns that contribute to environmental damage.
56How can innovation help address climate change?
It can develop and spread cleaner technologies that reduce environmental harm.
57Why should countries share the costs of restrictions more evenly?
To encourage cooperation by making the costs of reducing emissions more fairly distributed.