Pass the BIg ABA Exam

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Section A: Philosophical Underpinnings
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3 Levels of Scientific Understanding
1st- Description 2- Prediction 3- Control DPC (Dana Priya Can)
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Description
The first level of scientific understanding which involves deriving quantifiable and classifiable facts (data) from systematically observed events.
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Prediction
When repeat observations show a consistent relationship between two events
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Control
The third and highest level of scientific understanding. Established through experimentation confirming that manipulating one event (the independent variable) results in a reliable change in another event (the dependent variable)
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Functional Relation
A verbal summary of results from experiment that describes the occurrence of the phenomena under study as a function of the operation of one or more controlled variables in the experiment in which a change in dependent variable can be produced by manipulating independent variable and that the change in the dependent variable was unlikely the confounding variables
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The Philosophical Assumptions Underlying the Science of Behavior Analysis
DEPPS (Don't eat pink pig slime) Determinism Empiricism Pragmatism Parsimony Selectionism
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Determinism
Events that occur in the universe do not happen "out of the blue." Instead
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Empiricism
Objective observation and measurement (5 senses) - Facts derived from experiments
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Parsimony
Must rule out the simple and logical explainations
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Pragmatism
A practical approach to problems in which truth is found in the process of verification
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Selectionism
All life forms naturally and continually evolve through their learning history and evolutionary development.
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Experimentation
Requires the manipulation of the independent variable to see the effects on the dependent variable in order to demonstrate a functional relation.
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Replication
repeating experiments
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Philosophical Doubt
Healthy skepticism -Question the truth
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Radical Behaviorism
A branch of behaviorism that includes private in addition to observable behavioral events
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Private Events
Events taking place inside the skin.
Thoughts & Feelings.
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4 Branches of Behavior Analysis
BEAP- Believe Everyone Allows Pranks
Behaviorism.
Experimental Analysis of Behavior.
Applied Behavior Analysis (ABA)
Professional Practice Guided by the Science of Behavior Analysis
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Behaviorism
AKA Conceptual Analysis of Behavior
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Examines the philosophical
theoretical
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Experimental Analysis of Behavior (EAB)
Controlled Settings
Human and Non human subjects
Research based on basic process and principles and conducted mainly in labs.
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BACB®'s definition of Applied Behavior Analysis (ABA)
BA assess
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Behavior change tactics that increase behavior
teach
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Professional Practice Guided by the Science of Behavior Analysis
Many individuals in various fields. Not just BCBAs implementing ABA
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7 Dimensions of ABA
BATCAGE

Behavioral
Applied
Technological
Conceptually Systematic
Analytical
Generality
Effective
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Behavioral
1. Target behavior
2. Behavior must be measurable
3. Whose behavior has changed
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Applied
The behavior targeted for change must be socially significant behavior that will improve the person's life and significant others
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Technological
Procedures are completely identified
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Conceptually Systematic
All procedures used should be tied to the basic principles of behavior analysis from which they were derived.
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Analytic
There is a functional relationship between the independent and dependent variable.
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Generality
behavior change that persists across time across other settings
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Effective
Improve behavior to make socially significant difference.
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Hypothetical Construct
a presumed but unobserved process or entity
AKA- Imaginary construct
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Explanatory Fiction
a fictitious variable that often is simply another name for the observed behavior that contributes nothing to an understanding of the variables responsible for developing or maintaining the behavior
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Circular Reasoning
Reasoning that ends and begins in the same place. No evidence is offered
Ex. Jimmy cried because he felt sad.
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Section B: Concepts and Principles
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Response
a reaction to a stimulus
Single instance of behavior
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Response Class
a group of responses with the same function
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Repertoire
All the behaviors that you can do and collection of skills that you learned
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Environment
elaborate always changing universe of events
Behavior cannot occur without an environment
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Stimulus
Physical events that effect the behavior of the individual
external or internal
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Stimulus Class
A group of antecedent stimuli that have a common effect on an operant class.
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Group members of a stimulus class tend to evoke or abate the same bx or response class
yet may vary across physical dimensions.
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Types of Stimulus Classes
FTF - For the Fun
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formal (physical features)
temporal (time)
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Formal Stimulus Class
physical features
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Temporal Stimulus Class
refers to time
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Functional Stimulus Class
the effect of the stimulus on a behavior
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Feature Stimulus Class
Stimuli share:
common topographies
relative relations

INFINITE number of stimuli
developed through stimulus generalization
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Arbitrary Stimulus Class
Stimuli that evoke the same response

LIMITED number of stimuli
Developed through stimulus equivalence.
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Respondent Behavior
Involuntary behavior (anxiety
Phylogenic- Gag Reflect
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Phylogeny
The natural evolution of a species which includes the inheritance of survival characteristics passed down from one generation to the next.
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Habituation
unconditioned stimulus is presented repeatedly over short time
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Ex. First firework startles you
but you get used to them as the show goes on.
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Respondent Conditioning
New stimuli can acquire the ability to elicit responses.
Occurs through pairing of two stimuli.
Stimulus - Stimulus Pairing (S - S)
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Unconditioned Stimulus (US)
An unconditioned stimulus is a stimulus that leads to an automatic response
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Neutral Stimulus (NS)
A neutral stimulus is a stimulus that at first elicits no response
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Conditioned Stimulus (CS)
a stimulus that elicits a response only after learning has taken place
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Unconditioned Response (UR)
in classical conditioning
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Conditioned Response (CR)
in classical conditioning
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Respondent Extinction
The repeated presentation of a conditioned stimulus in the absence of the unconditioned stimulus; the CS gradually loses its ability to elicit the conditioned response until the conditioned reflex no longer appears in the individual's repertoire.
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Operant Behavior
behavior determined and maintained by its history of consequences
Defined by function
Ontogeny
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Ontogeny
How the environment changes one individual over their lifetime.
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Operant Conditioning
a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher

AKA -ABC
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3 Principles of Behavior
PER

punishment
extinction
reinforcement
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Reinforcement (SR)
consequence of a behavior that strengthens the probability of the behavior
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Positive Reinforcement (SR+)
Present a stimulus
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5 Types of Positive Reinforcers
EATSS

Edible
Activity
Tangible
Social
Sensory
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Negative Reinforcement (SR-)
any stimulus or event the removal of which increases or maintains the rate of a response
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Escape
Behavior that terminates an aversive stimulus and is maintained by negative reinforcement
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Free-Operant Avoidance
A contingency in which responses at any time during an interval prior to the scheduled onset of an aversive stimulus delays the presentation of the aversive stimulus.
No SD
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Discriminated Avoidance
A contingency in which responding in the presence of a signal prevents the onset of a stimulus from which escape is a reinforcer.
SD present
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Formulas for Setting Initial Criterion for Reinforcement
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4 Basic Schedules of Intermittent (INT) Reinforcement
Fixed Variable Interval or Ratio
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Fixed Ratio (FR)
a schedule of reinforcement requiring a fixed number of responses for reinforcement
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Variable Ratio (VR)
A schedule of reinforcement requiring a varying number of responses for reinforcement.
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Fixed Interval (FI)
reinforces a response only after a specified time has elapsed
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Variable Interval (VI)
reinforces a response at an average time
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Post Reinforcement Pause
a pause in responding that typically occurs after the delivery of the reinforcer on FR and FI schedules of reinforcement
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Thinning Intermittent Reinforcement
Gradually increasing the response ratio or the duration of the time interval
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Ratio Strain
A result of abrupt increases in ratio requirements when moving from denser to thinner reinforcement schedules.
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Common behavioral characteristics are avoidance
aggression
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Limited Hold
situation in which reinforcement is available only for a finite time following the lapse of an FI or VI interval--if the target response does not occur within the time limit
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4 Variations of Basic Intermittent Schedules of Reinforcement
LPD2
Lag schedules of reinforcement
Progressive schedules of reinforcement
Delays to reinforcement schedule
Differential reinforcement of ratios of responding
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Lag Schedules of Reinforcement
SR delivered for a response that is different in topography
Do Something different
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Progressive Schedules of Reinforcement
systematically thins each successive reinforcement opportunity independent of the participant's behavior
How far will the reinforcement go?
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Delays to Reinforcement Schedule
Delayed SR is delivered to teach self-control
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7 Compound Schedules of Reinforcement
CMCMTAC Cute Mothers Catapulted Many Toddlers Away Crying

Concurrent Schedules of Reinforcement
Multiple Schedules of Reinforcement
Chained Schedules of Reinforcement
Mixed Schedules of Reinforcement
Tandem Schedules of Reinforcement
Alternative Schedules of Reinforcement
Conjunctive Schedules of Reinforcement
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Concurrent Schedules of Reinforcement
Two or more reinforcement schedules that operate simultaneously and independently
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Multiple Schedules of Reinforcement
Presents two or more basic schedule of reinforcement in an alternating
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Chained Schedules of Reinforcement
has 2 or more basic schedule requirements that occur successively and in order
SD with each independent schedule with 1 or more behaviors
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Mixed Schedules of Reinforcement
2 or more basic schedules alternating or random
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identical to multiple schedules
except the mixed schedule has no SD correlated with the independent schedulesixed
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Tandem Schedules of Reinforcement
Has 2 or more basic schedule requirements that occur successively and does not have an SD correlated with each independent schedule with 1 or more behaviors
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Alternative Schedules of Reinforcement
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Conjunctive Schedules of Reinforcement
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Matching Law
Given two choices you will engage in behavior that has highest reinforcement
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Adjunctive Behaviors
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Punishment
an event that decreases the behavior that it follows
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Positive Punishment
adding an undesirable stimulus to stop or decrease a behavior
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Negative Punishment
the removal of a stimulus to decrease the probability of a behavior's recurring
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Discriminative Effects of Punishment (SDp)
a behavior that occurs less often (or not at all) in certain conditions (S0 p)
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Automaticity of Reinforcement/Punishment
operant conditioning occurs automatically. Behavior is modified by consequences
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Automatic Reinforcement
(AKA self-stimming) The behavior itself is reinforcing and is not dependent on social interaction or receiving a tangible item.
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Automatic Punishment
punishment that occurs without the social mediation of others (others don't deliver the consequence at all)
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Positive Automatic Punishment: you buy a cashmere sweater
which turns out to be very itchy
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Socially Mediated Contingency
When another person controls your access to reinforcement/punishment
• Opposite of automatic reinforcement/punishment
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Unconditioned Reinforcer/ Reinforcement (UCR)
• A stimulus change that can increase the future frequency of behavior without prior pairing with any other form of reinforcement • No learning history required • UCRs are products of phylogeny (all members of a species generally share the same UCRs) • Requires a state of deprivation to be a reinforcer (Motivating Operation)

Example: Food and water: you are born wanting and needing these things when deprived
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Conditioned Reinforcer/ Reinforcement (CR)
When a previously neutral stimulus acquires the ability to function as a reinforcer through stimulus-stimulus pairing with 1 or more unconditioned or conditioned reinforcers

- Learning history required
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Generalized Conditioned Reinforcer (GCSR)
• A type of conditioned reinforcer that has been paired with many unconditioned and conditioned reinforcers
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Unconditioned Punisher/ Punishment (UCP)
No learning history required; products of phylogeny
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Example: Extremely hot temperature
extremely loud noise
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Conditioned Punisher/ Punishment (CP)
A previously neutral stimulus that now functions as a punisher because of prior pairing with 1 or more other punishers
• Learning history required; products of ontogeny

Example: When a neutral sound is paired with burning yourself on a hot stove.
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Generalized Conditioned Punisher (GCSP)
A type of conditioned punisher that' s been paired with many unconditioned and conditioned punishers (e.g. pain
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Extinction (EXT) (3 types)
PAN People act normal

P-Positive Reinforcement Extinction:
A-Automatic Reinforcement Extinction (AKA: Sensory Extinction)
N-Negative Reinforcement Extinction (AKA: Escape Extinction):
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Positive Reinforcement Extinction
o Function of behavior= attention
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o Function of behavior= tangible
so the form of EXT is no access to tangibles
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Automatic Reinforcement Extinction
Function of behavior= automatic reinforcement/sensory
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Negative Reinforcement Extinction
Function of behavior= escape so the form of EXT is no escape
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Stimulus Control
the ability of a stimulus to encourage some responses and discourage others

Acquired when a discriminated operant (learned behavior) occurs in the presence of the SD and doesn't occur in its absence or in the presence of other stimuli (Sdelta)
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Faulty Stimulus Control
an irrelevant stimulus controls the correct behavior (and the relevant stimulus does not)
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Factors Affecting Stimulus Control
Pre-Attending Skills: looking at your teacher and the materials
• 1st step to teach
2. Stimulus Salience: prominence of the stimulus in your setting to make things easier to learn
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Masking
Masking (AKA: Stimulus Blocking): though a stimulus has acquired stimulus control over a behavior
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Overshadowing
Overshadowing: the presence of 1 stimulus interferes with/overshadows the acquisition of stimulus control by another stimulus
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Discriminative Stimulus (SD)
A signal that tells you : reinforcement is available
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Stimulus Delta (SΔ)
A stimulus in the presence of which a given behavior has not produced reinforcement in the past
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Concept
Something that has a set of shared features
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Naturally Existing Contingency
any natural contingency of SR (or punishment) not created by the practitioner
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Contrived Contingency
contingency of SR or punishment created by the practitioners
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Stimulus Generalization
the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response
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Stimulus Discrimination
a differentiation between two similar stimuli when only one of them is consistently associated with the unconditioned stimulus
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Response Generalization
The extent to which your client exhibits novel behaviors that are functionally equivalent to the trained target response
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Example: Jim's father taught him to fold socks by tying them in a knot
but over the years
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Motivating Operation (MO) (2 types)
1. Establishing Operation (EO)
2. Abolishing Operation (EO)
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Establishing Operation (EO)
A motivating operation that establishes (increases) the effectiveness
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Abolishing Operation (AO)
an environmental and/or biological event that (1) temporarily decreases the value of a specific reinforcer and (2) decreases the probability of behaviors yielding that reinforcer
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Value-Altering Effect
An alteration (increase or decrease) in the momentary effectiveness of a reinforcer or punisher
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Behavior-Altering Effect
An increase (evocative effect) or decrease (abative effect) in the current frequency of a behavior that has been reinforced by some stimulus
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Evocative Effect
An increase in the momentary frequency of behavior
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Abative Effect
A decrease in the current frequency of behavior that has been reinforced by the stimulus that is increased in reinforcing effectiveness by the same motivating operation
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Function-Altering Effects
refers to how the future behavior of a person changes because of the MO they are experiencing in the moment
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Unconditioned Motivating Operations (UMOs)
For all organisms

1. Food Deprivation
2. Sleep Deprivation
3. Oxygen Deprivation
4. Water Deprivation
5. Activity Deprivation
6. Sex Deprivation
7. Becoming too warm
8. Becoming too cold
9. Increase in pain
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Conditioned Motivating Operations (CMOs)
Value-altering motivating effects that are a function of a learning history
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Surrogate MO (CMO-S)
Alters value of consequences that are under the control of an MO with which it has been paired.

PAIRING PROCESS WITH ANOTHER MO

Tip: does the question describe a pairing process?
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Reflexive MO (CMO-R)
A condition or object that acquires its effectiveness as an MO by preceding a situation that either is worsening or is improving.
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Transitive MO (CMO-T)
Something is blocking access to an (un)conditioned reinforcer and problem-solving behaviors are needed
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Straw for a milk shake
spoon for soup
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Rule-Governed Behavior
behavior that has been generated through exposure to rules
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Contingency-Shaped Behavior
When a behavior is directly controlled by a contingency
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Example: Putting Neosporin on a painful cut
will immediately relieve the sting
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Verbal Behavior
behavior that is reinforced by others and includes vocal and non-vocal communication
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Speaker
o Emits the verbal behavior
o Gains access to SR
o Controls her environment though the behavior of the listener
o Plays an expansive role in VB
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Listener
o An audience for the speaker's behavior
o Reinforces the speaker's verbal behavior
o Responds to the speaker's verbal behavior in specific ways o Plays a small role in VB
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Point-to-Point Correspondence
When the beginning
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Formal Similarity
When the controlling stimulus (verbal sD) and the verbal response (e.g. echoic) have the same sense mode (both spoken
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Duplic
verbal behavior that shares formal similarity and point-to-point correspondence with its controlling stimulus. Think duplicate
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Codic
verbal behavior that shares no formal similarity with its controlling stimulus
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Skinner's 6 Elementary Verbal Operants
EMITTT

1.Mand
2. Tact
3. Echoic
4. Intraverbal
5. Textual
6. Transcription
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Echoic
Vocally imitatingepeating/echoing what you hear
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Mand
The speaker asks for (or states
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Extended Mands (2 types)
Magical Mand: mands in which the SR has never occurred in the past; wishing mands

Superstitious Mand: mands in which SR sometimes occurs incidentally or accidentally
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Intraverbal
An elementary verbal operant that is evoked by a verbal discriminative stimulus and that does not have point-to-point correspondence with that verbal stimulus.
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Tact
CONTACT with through any of his sense modes (i.e. see
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Tact Extensions (4 types)
SMMG- Studying Makes Me Grim
S-Solecistic Extension:
M-Metaphorical Extension:
M-Metonymical Extension
G-Generic Extension:
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Textual
Having to do with or based on a text.
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Transcription
The speaker converts spoken words (controlling stimulus/verbal S0 ) to written words
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Listener Discrimination
LISTENING to {and doing) whatever is asked
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Autoclitic
A secondary verbal operant in which some aspect of a speaker's own verbal behavior functions as an SD or an MO for additional speaker verbal behavior.

Hint: a secondary verbal operant with a secondary meaning about what the speaker is saying
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Autoclitic Mand
Autoclitic Mand= supplemental control by a (related) MO
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Example: Don't be offended
but I have to go
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Autoclitic Tact
informs listener of some nonverbal aspect of the primary verbal operant and is therefore controlled by nonverbal stimuli
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Derived Stimulus Relations
Responding indicating a relation (e.g.
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Relational Frame Theory (RFT)
A theory of derived stimulus relations proposing that stimulus relations are inherently verbal and that accumulated experience with relational exemplars creates generalized repertoires of relating.
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Frame
a stimulus relation between 2 or more stimuli that function within that class
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Symmetry Relation
if a baseball (A) is smaller than a basketball (B)
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Transitivity Relation
if a baseball (A) is smaller than a basketball (B) and a golf ball (C) is smaller than a baseball (A)
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Reflexivity
(AKA: Generalized Identity Matching): easy matching-to-sample • Reflexive stimulus control = when your client matches 2 identical stimuli
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Symmetry
the sample and comparison stimuli are reversed
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Transitivity
a derived stimulus relation that results from the training of 2 other stimulus-stimulus relations. If there is an A = B relation and a B = C relation
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Stimulus Equivalence-4 parts
ACRONYM: RSTS Reach Students This Spectacularly
Reflexivity
Symmetrical
Transitivity
Stimulus Equivalence
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Section C: Measurement
Data Display
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Characteristics and Basis of Good Operational Definitions
1. O-Objective: identify the observable parts of the behavior and environment
2.C-Clear: readable and unambiguous
3. C-Complete: identify the specific margins for the ONSET and OFFSET of the behavior
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Direct Measure of Behavior
Measuring the actual (focus of program) behavior as it is occurring
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• What is measured= what is happening
when it is happening
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Indirect Measure of Behavior
When behavior can't be or isn't measured as it is happening
• Behavior is measured in such a way that it produces a secondhand account of what
actually happened
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Product Measures
• Measuring behavior after it has occurred by looking at the changes the behavior
produced on the environment
• Refers to time of measurement (after) and the effect of the behavior
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Data
• The material with which you work to empirically guide you
Quantitative results of
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Occurrence Data
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Count
frequency
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Rate
The# of occurrences in a given period of time
• Formula = count/time
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Celeration
Changes in rate over time
• Formula : count per unit of time/time or RATE/time
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Derivative Measures (2 types)
1. Percentage
2. Trials to criterion
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Percentage
• Considered an occurrence measurement
• Proportion or ratio formed by combining the same dimensional quantities (e .g. count
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divided by count
rate divided by rate
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Temporal Extent
refers to the fact that every instance of behavior occurs during some amount of time
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Duration
(n.) the length of time that something continues or lasts
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Temporal Locus
refers to the fact that every instance of behavior occurs at a certain point in time with respect to other events
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Latency
the elapsed time from the onset of a stimulus (e.g.
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Interresponse Time (IRT)
Amount of time that elapses between two consecutive instances of a response class
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Topography
Measurable and changeable dimension of behavior
• The physical form and shape of behavior
AKA: Form
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Magnitude
Greatness of size
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Trials-to-Criterion
Considered an occurrence measurement
• A measure of the# of response opportunities required to achieve a pre-specified level
of performance criteria

Example:# of opportunities to emit the behavior independently (%) or by blocks of a
certain# of trials required for the client to emit the correct response (count)
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Time Sampling Procedures
Direct methods for recording behavior during intervals or at specific moments in time
• Representations of behavior from the observation period
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Whole Interval Recording
involves checking off the interval if the behavior occurs throughout the WHOLE interval.
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Partial Interval Recording
a time sampling method in which the observer records whether the target behavior occurred at any time during the interval
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Momentary Time Sampling
a measurement method in which the presence or absence of behaviors are recorded at precisely specified time intervals
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Planned Activity Check
Variation of momentary time sampling for groups
Example: A teacher records data on the intervals of time his students are engaged in the
targeted activity by measuring their behavior at the end of each interval
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Validity
Hint: measuring the right thing
Validity is reliant on 3 fundamentals:
a. Measuring the relevant dimension of the behavior
b. Directly measuring socially significant target behavior
c. A guarantee that the data represent the behavior occurring in the conditions of
interest
209
Accuracy
A description of how close a measurement is to the true value of the quantity measured.
210
Reliability
• Dependability of measurement
• The degree to which repeating a measurement procedure produces the same result
211
Measurement Artifacts
Data that do not provide a meaningful representation of the behavior
• Unwarranted and misleading picture of behavior because of how it was measured
212
Interobserver Agreement (IOA)
The degree to which two or more independent observers report the same observed values after measuring the same events
213
Total Count IOA
Divide smallest count amount by largest
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Mean Count-Per-Interval IOA
1. Divide the observation period into equal smaller intervals
2. Record the# of target behaviors within each interval
3. Add up the counts for all the behaviors and divide by total
# of intervals
215
Exact Count-Per-Interval IOA
Identify the# of intervals with 100% IOA and divide by total # of intervals
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Trial-By-Trial IOA
Formula:
# of Trials of Agreement X 100%
_______________________
Total # of Trials
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Total Duration IOA
A relevant index of IOA for total duration measurement; computed by dividing the shorter of the two durations reported by the observers by the longer duration and multiplying by 100.
218
Mean Duration-PerOccurrence IOA
1. Record the duration for each occurrence of the target
behavior
2. Add up all the durations for all the behaviors and divide by
total # of behaviors
219
Interval-By-Interval IOA
Identify the# of intervals with 100% IOA (scored or unscored) and divide by total # of intervals
220
Scored Interval IOA
1. Identify the# of intervals both observers scored an
occurrence (x)
2. Divide by total # of intervals in which 1 or both
observers recorded an occurrence (x)
221
Unscored Interval IOA
1. Identify the# of intervals both observers scored
• Divide by total # of intervals in which 1 or both observers recorded a non-occurrence (o)
222
Equal-Interval Graphs
-Graphs in which the distance between any 2 consecutive points on both the x-axis and y-axis are always the same
-All intervals are the same size
223
Line Graph
Use for: communicating relevant quantitative relations over some dimension of time;
224
examining level
trend
225
X-Axis
Horizontal Axis (AKA: X-Axis; Abscissa): time passage and the presence
value of the IV
226
Y-Axis
Vertical Axis (AKA: Y-Axis; Ordinate): the full range of values of the DV /the
quantifiable aspect of the target behavior
227
Scale Break
used to indicate a break in time
228
Condition Change Lines
the vertical lines drawn upward from the x-axis to show
points in time at which changes in the IV occurred
229
Data Path
a. A quantity recorded during a specific observation period
b. The time/experimental conditions when that measure was conducted
230
Bar Graph
Use for: group summative performance; separate data sets that aren't related
231
Cumulative Record
• Skinner (of course) in EAB research; 1957
• Graph depicts rate of response
• Cumulative recorder= a device showing cumulative data
232
Overall Response Rate
The average rate of response during a smaller period of time within a larger period for which an overall response rate has been given.
233
Local Response Rate
an average rate of response during periods of time smaller
than that for which an overall response rate has been given
234
• Calculation: same as above
but only using a small portion of the data on the graph
235
Scatter Plot
• Illustrates the relative distribution of each measure in your client's data set
• Unconnected data points; different symbols representing specific times
236
Standard Celeration Chart
Standardized way of charting and analyzing how frequency of behavior changes over
time
237
• Standard celeration chart scales= go upwards in multiples/non-equally (e.g. 2
4
• To measure/increase the# of correct answers and decrease the# wrong within the
set time
238
4 Fundamental Properties of Behavior Change
DLTV- Don't lower the volume
1. Data points
2. Level
3. Trend
4. Variability
239
Data Points
• Identify and quantify the# of data points for each condition
• More data and more time = more confident measurement
• Amount depends on: new findings need more data; repeat measurements needs less
• Briefer is also acceptable for: dangerous behavior; subject can't perform behavior;
limited opportunity for behavior to happen
• High variability needs more data points to predict patterns; fewer needed with less
variability
240
Level
• On a line graph
• A change in level is depicted when the data's average value changes
• Use for: examining how much has the behavior changed over time
241
Mean Level Line
you draw a horizontal line through the data on the y-axis equaling the average/mean value of the data
242
Median Level Line
use when the client's data has extreme outliers
243
Trend
• Overall direction taken by the data path on a line graph
• Use for: assessing the direction of your client's data
244
• Exclusive trend terms: direction (increasing
decreasing
steep)
• Trend line: a line you draw through your line graph to depict the overall direction of
the data
245
Variability
• The degree to which data bounce around on a line graph
• Frequency and degree to which multiple measures of behavior yield different
outcomes
• Use for: determining how steady is your client's data
246
Section D: Experimental Design
247
Dependent Variable (DV)
(AKA: Target Behavior)
248
• The target behavior of interest
being measured in an experiment
249
Independent Variable (IV)
the variable that a researcher actively manipulates
250
Internal Validity
The extent to which an experiment strongly shows that changes in behavior are a
direct result of the IV and not the result of some other uncontrollednknown
variables
251
4 Confounding Threats to Internal Validity
MISS
252
M -Measurement confounds: refers to the number and intricacy of the behaviors targeted
may occur due to observer drift
I -IV confounds: complicated & usually given in a treatment package
S -Subject confounds: maturation (changes in subject of study over time)
S -Setting confounds: studies in natural settings more likely to have confounding variables
253
Measurement Confounds
Refers to the number & the intricacy of the bxs you are targeting.
May occur due to:
-Observer Drift
-Reactivity
-Observer Bias
254
Observer Drift
when an observer unknowingly changes the way a measurement system is applied
To reduce: randomized data collection and scoring
255
Observer Reactivity
refers to the changes to client behavior due to being observed. Also refers to observers being affected by their data collection being monitored
• To reduce: maintain baseline conditions long enough for reactivity effects to run their course; unobtrusive measurement
256
Measurement Bias
your expectations that data will change in a particular direction
• To reduce: keep observers na'ive to expected outcomes of a study; use permanent product measures; consider probe data; double-blind control (subject and observer don't know treatment details)
257
Independent Variable (IV) Confounds
IVs are complicated and given together usually in a treatment package
reduce: placebo control (in which your subject isn't aware if
the IV is present or not) or double-blind control procedures (in which the subject and observer don't know treatment details)
258
Subject Confounds
Maturation:
• Practice:
• Adaptation:
• Warm-up Effects:

• To reduce subject confounds: repeated measurement will detect any subject
confounds
259
Maturation
changes in your subject over the course of the study
260
Practice Effects
(especially during baseline) responding improves from repeating the behavior; this is also a measurement confound
261
Adaptation
when
262
Warm-Up Effects
(especially during baseline) responding is weaker at l51 due
to needing to get warmed up; this is also a measurement confound
263
Setting Confounds
Studies in natural settings are more prone to confounding variables than in controlled laboratories
264
Bootleg Reinforcement
may also occur in the natural environment: secretive SR
or access that isn't part of your IV
265
Confounding Variables
• The terms
• Both refer to when unknown or unintended variables have uncontrolled influence on your study (you should try to control these)
266
Extraneous Variables
any variables other than the independent variable that seem likely to influence the dependent variable in a specific study
267
External Validity
extent to which we can generalize findings to real-world settings
268
Intrasubject Direct Replication
Using the same subject in a direct replication
269
Intersubject Direct Replication
Uses different but similar subjects to determine generality
270
Systematic Replication
researcher intentionally changes 1 (or more) features of a
prior experiment (demonstrates reliability of original experiment AND confirms the external validity of the original experiment by showing the same impact in different
conditions)
271
Treatment Package
(AKA: Behavioral Package): a behavior plan with many IVs at the same time. If a researcher is conducting a design that looks at the whole package
272
Single-Subject Designs
Most experiments in ABA
273
• Doesn't mean there is only one participant
but can be (typically 4-8)
• Each subject serves as his own control
• Each participant is graphed separately
274
Experimental Designs
275
Steady State Responding
276
Baseline Data
277
4 Patterns of Baseline Data
278
Baseline Logic
279
Prediction
280
Affirmation of the Consequent
281
Verification
282
Replication
283
Advantages of SingleSubject Experimental Designs
284
Group Designs
285
Single-Subject Experimental Designs
286
Multiple Baseline Design(s)
287
Changing Criterion Design
288
Reversal Design
289
Multiple Treatment Design
290
Multielement Design(s)
291
3 Problems Avoided by Multielement Design
292
Irreversibility
293
Sequence Effects
294
Multiple Treatment Interference
295
Nonparametric Analysis
296
Parametric Analysis
297
Component Analysis
298
Comparative Analysis
299
Additive Effects
300
Multiplicative Effects

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