RIM 4580 Final

44 flashcardsby kboudreaux
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1
2-pop
1kHz tone played for a single frame, 2 seconds before the start of the program
2
AAF
Advanced Authoring Format

interchange file that allows audio editors to import media/edits from a video editor's edit sequence (or vice versa)
3
OMF/OMFI
Open Media Framework (Interchange) file

precursor to AAF
4
2 essential parts of AAF/OMF
media and EDL
5
ADR
Automated Dialogue Replacement ("looping")

process of re-recording dialogue by the original actor after filming to improve audio quality or reflect dialogue changes
6
Blackburst
Sync generators / video reference; similar to a word clock
7
B-roll
Additional/supplemental footage edited between A-roll (main action); can provide context or simply aid with viewer's interest
8
BWF
Broadcast Wave File

standard uncompressed audio format; similar to WAV but with metadata
9
CALM Act
Commercial Advertisement Loudness Mitigation Act

set LKFS (Loudness, K-Weigthed, relative to Full Scale) as the standard measurement for loudness
-24dB LKFS is standard
10
"Consolidate" vs "Copy"
copy retains full clip handles, whereas consolidate only exports defined regions
11
DSP vs Native Processing
DSP processesing occurs on an external unit, wheras native processing occurs on the host computer
12
Double system
Sound and picture are recorded on two separate devices (as opposed to single systems which record both on one singular device)
13
EDL
Edit Decision List

list of TIMING INFORMATION for for each edit in a cut (source TC + master TC) and SOURCE INFORMATION (take, ID name/number of src media, etc)
14
FFOA / LFOA
First Frame of Action / Last Frame of Action
15
Filled Effects
sound effects present in dialogue tracks that are recreated in post for foreign dubbing

"Filled Effects" track/stem is the combination of the original FX stem plus the mimic'd production sounds
16
Foley
sound effects created by watching picture and mimicking on-screen actions
17
Handles
the two ends of a clipegion— used to adjust a clip's boundaries
18
Interlace (i)
image is split into 2 fields (odd and even lines) updated at separate refreshes
19
Progressive (p)
all scan lines displayed as a full picture/frame at each refresh
20
0 VU
0 VU = 1.23V @ +4dBu
21
Interleaved/poly
stereo information is stored in a single file (as opposed to .L and .R)
22
LTC
Longitudinal/Linear Time Code

SMPTE TC info is encoded as audio and sent through either a XLR or BNC port; generally used when sending TC info from one machine to another during production
23
M&E
music and effects mix
24
NTSC
National Television System Committee (1941)

525 lines of horizontal resolution displayed 30 times a second using a 2:1 interleave
25
PAL
Phase Alternating Line; standard mostly used overseas to adapt to the 50Hz wall outlet standard (as opposed to the US' 60Hz standard)

625 interlaced scan lines 25 times a second; EVERYTHING IN PAL RUNS AT 25 FPS
26
Pull-down / pull-up
used when converting audio to formats running at different speeds (30 fps to 29.97 fps needs a 0.1% pull-down)
27
Scripted programs
- contain script (duh) so actors know their lines in advance
- broken into scenes
- scenes [can be] broken into shots
- each record is a "take"
28
Unscripted programs
- director may have an idea of what may unfold, but unsure (documentaries)
- storyline comes together during post prod
29
Sequence
picture editor's equivalent of a PT session
30
Sound for picture sample rate
48kHz
31
Sound report / sound roll
all the documentation for each take; compiled by the Production Sound Mixer before delivery to post
32
Spot
any point where a sound effect is marked to be recorded/edited/created
33
Stem
each individual element of VoDME
34
Streamer
cue that uses a vertical line tracing across the screen
35
"Top and Tail"
an editing process that cuts room tone from takes by trimming out what isn't needed
36
ACE
American Cinema Editors (Eddie Awards)
37
CAS
Cinema Audio Society
38
MPSE
Motion Picture Sound Editors (Golden Reel)
39
Sound Effects Editor
reviews the project with the director and to decides what sound design will be required for the project; with their team, reconstructs and further enhances non-dialogue/non-musical elements
40
Sound Designer
responsible for planning and directing the overall sound of a film through to the final mix
41
Music Supervisor
selects and secures the rights for songs to be used in the program
42
Scoring Mixer
records and mixes the musical score for the program
43
Music Editor
takes notes at spotting session, creates cue sheets, supervises the scoring, attends dubbing; in post, they sync the music to the proper cut and provide a log of all music used`
44
Re-recording Engineer
"dubbing" mixer; blend DME into a composite soundtrack (used to be three people per program: designated dialogue editor, music editor, effects editor; today, often one D/M mixer and one FX mixer); responsible for mixing for multiple formats and multiple end mediums
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