Chapter 6 Vocab - Marketing Management

46 flashcardsby bevo612
Study these flashcardsFree · spaced repetition · iPhone, Android, Mac & web

All cards

1
Consumer Behavior
processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods or services; also includes factors that influence purchase decisions and product use
2
Value
a personal assessment of the net worth one obtains from making a purchase, or the enduring belief that a specific mode of conduct is personally or socially preferable to another mode of conduct
3
Perceived Value
the value a consumer expects to obtain from a purchase
4
Utilitarian Value
a value derived from a product or service that helps the consumer solve problems and accomplish tasks
5
Hedonic Value
a value that acts as an end in itself rather than as a means to an end
6
Consumer Decision-making Process
a five-step process used by consumers when buying goods or services. 1) Need Recognition, 2) Information Search, 3) Evaluation of Alternatives, 4) Purchase, 5) Post-purchase Behavior
7
Need Recongition
result of an imbalance between actual and desired states
8
Want
recognition of an unfulfilled need and a product that will satisfy it
9
Stimulus
any unit of input affecting one or more of the five senses: sight, smell, taste, touch, hearing
10
Internal Information Search
the process of recalling past information stored in the memory
11
External Information Search
the process of seeking information in the outside environment
12
Nonmarketing-controlled Information Source
a product information source that is not associated with advertising or promotion
13
Marketing-controlled Information Source
a product information source that originates with marketers promoting the product
14
Evoked Set (Consideration Set)
a group of brands resulting from an information search from which a buyer can choose
15
Cognitive Dissonance
Inner tension that a consumer experiences after recognizing an inconsistency between behavior and values or opinions
16
Involvement
the amount of time and effort a buyer invests in the search, evaluation, and decision processes of consumer behavior
17
Routine Response Behavior
the type of decision making exhibited by consumers buying frequently purchased, low-cost goods and services; requires little search and decision time
18
Limited Decision Making
the type of decision making that requires a moderate amount of time for gathering information and deliberating about an unfamiliar brand in a familiar product category
19
Extensive Decision Making
the most complex type of consumer decision making, used when buying an unfamiliar, expensive product or an infrequently bought item; requires use of several criteria for evaluating options and much time for seeking information
20
Showrooming
the practice of examining merchandise in a physical retail location without purchasing it, and then shopping online for a better deal on the same item
21
Culture
the set of values, norms, attitudes, and other meaningful symbols that shape human behavior and the artifacts, or products, of that behavior as they are transmitted from one generation to the next
22
Subculture
a homogeneous group of people who share elements of the overall culture as well as unique elements of their own group
23
Social Class
a group of people in a society who are considered nearly equal in status or community esteem, who regularly socialize among themselves both formally and informally, and who share behavioral norms
24
Reference Group
all of the formal and informal groups in society that influence an individual's purchasing behavior
25
Primary Membership Group
a reference group with which people interact regularly in an informal, face-to-face manner, such as family, friends, and coworkers
26
Secondary Membership Group
a reference group with which people associate less consistently and more formally than a primary membership group, such as a club, professional group, or religious group
27
Aspirational Reference Group
a group that someone would like to join
28
Norm
a value or attitude deemed acceptable by a group
29
Nonaspirational Reference Group
a group with which an individual does not want to associate
30
Opinion Leader
an individual who influences the opinions of others
31
Socialization Process
how cultural values and norms are passed down to children
32
Separated Self-schema
a perspective whereby a consumer sees himself or herself as distinct and separate from others
33
Connected Self-schema
a perspective whereby a consumer sees himself or herself as an integral part of a group
34
Personality
a way of organizing and grouping the consistencies of an individual's reactions to situations
35
Self-concept
how consumers perceive themselves in terms of attitudes, perceptions, beliefs, and self-evaluations
36
Ideal Self-image
the way an individual would like to be perceived
37
Real Self-image
the way an individual actually perceives himself or herself
38
Perception
the process by which people select, organize, and interpret stimuli into a meaningful and coherent picture
39
Selective Exposure
a process whereby a consumer notices certain stimuli and ignores others
40
Selective Distortion
a process whereby a consumer changes or distorts information that conflicts with his or her feelings or beliefs
41
Selective Retention
a process whereby a consumer remembers only that information that supports his or her personal beliefs
42
Motive
a driving force that causes a person to take action to satisfy specific needs
43
Maslow's Hierarchy of Needs
a method of classifying human needs and motivations into five categories in ascending order of importance: physiological, safety, social, esteem, and self-actualization
44
Learning
a process that creates changes in behavior, immediate or expected, through experience and practice
45
Stimulus Generalization
a form of learning that occurs when one response is extended to a second stimulus similar to the first
46
Stimulus Discrimination
a learned ability to differentiate among similar products
Study all 46 cards for free