1Distributed cognition
Thinking spread across people and artifacts
2How a Cockpit Remembers Its Speeds (Hutchins)
The whole cockpit remembers, not the pilots alone
3Cockpit long-term memory
Booklet of speed cards
4Cockpit short-term memory
Speed card pinned up for this flight
5Cockpit working memory
Speed bugs on the speedometer
6Distributed cognition and cognitive load
Artifacts take on part of the load
7Social cognition
How social ties form systems, and the thinking behind social interaction
8Situated action
People improvising in new, in-the-moment situations
9Situated action view of tasks
Users define the task as they act
10Situated action and memory
Memory depends on context, so recognition beats recall
11Plans and Situated Actions (Suchman)
Plans are explanations of actions after the fact
12Activity theory
Focus on the activity (why the user does the task)
13Activity theory hierarchy
Activity → actions → operations
14Actions becoming operations
With practice, conscious actions become automatic
15Studying Context (Nardi)
Compares activity theory, situated action, distributed cognition
16Goal-driven theories (Nardi)
Activity theory and distributed cognition
17Activity theory vs distributed cognition
AT sees people and artifacts as different, DC treats them as equal
18Do Artifacts Have Politics? (Winner)
Tech can be inherently political or used for political goals
19Inherently political technology
Only fits certain political structures (nuclear power)
20Technical arrangements as forms of order
Neutral tech used for political goals
21Robert Moses's bridges
Built too low for buses to keep poor people out of parks
22Three goals of HCI
Help with a task, understand a task, change behavior
23Positive change by design
Facebook Like button
24Positive change by happenstance
Bicycle and women's independence
25Negative change by happenstance
Broadband reaching rich areas first
26Fluorescent bulb story
Business and politics shaping technology
27The Industrial Revolution in the Home
Cowan, appliances didn't cut housework time
28Value sensitive design
Building human values into the whole design process
29Privacy by design
Most developed example of value sensitive design
30Three VSD investigations
Conceptual, empirical, technical
31Indirect stakeholders
People affected by a system but not using it
32Usability vs values
A usable system can still violate values
33Right to be forgotten
EU law showing values differ across cultures
34Human as processor
User viewed like a computer (GOMS)
35Human as predictor
User predicts actions and results (gulfs, mental models)
36Human as participant
User in a wider social context (DC, activity theory, politics)
37Gestalt principles
Users group things by closeness, similarity, motion
38Design in grayscale
Color can emphasize but shouldn't be required
39Design principles are...
Necessary but not sufficient, methods are the other half
40Agile development
Early delivery, constant improvement, quick feedback
41Why rapid HCI is possible now
Cheap development, free updates, free usage data
42Boehm and Turner agile conditions
Low criticality, changing requirements, small adaptable teams
43Chamberlain, Sharp, Maiden (2006)
Agile and user-centered design mostly agree
44Agile vs UCD conflicts
Documentation and upfront research
45Parallel track method
HCI design runs one sprint ahead of developers
46Live prototyping
Building real interfaces as easily as prototypes
47A/B testing
Rolling a new version to a few real users to compare
48Agile and the design life cycle
Same cycle, just faster
49Start more traditional
Do foundational need-finding before going agile
50Participatory design
Users are members of the design team
51Action research
Users solve a real problem while studying it
52Design-based research
Outsiders test theory by building interventions
53Audiobook app final design
Hybrid voice and touch
54Design principles vs methods
Principles are lessons from past design cycles
55How Do Design and Evaluation Interrelate
HCI splits by design philosophy, not design vs evaluation
56DCog for InfoVis (Liu)
Cognition emerges from interaction with visuals
57Aware Home
Georgia Tech house used as a living lab
58Spaces and Traces
Smart home tech in public housing raises privacy fears
59Serpentine
Self-powered cord sensor for touch input
60Don't Forget the Teachers
Companies fix technical harms, teachers fear broader ones
61Dark patterns
Deceptive UI that tricks users
62DPTrek
Experiential learning beats static content for teaching dark patterns
63Technosocial change agency
Creating tech to challenge dominant narratives
64Synthetic Human Memories
AI-edited media implants false memories