ISDS 409 Exam 1 (Chapters 1 & 3)

125 flashcardsby Ethan
Study these flashcardsFree · spaced repetition · iPhone, Android, Mac & web

All cards

1
circuit
the pathway through which the message travels
2
switch
connects all of the computers in a network together via cables or cicuits
3
basic hardware components for data comm. network
1. server
2. client
3. circuit
4
peer-to-peer
network that does not require a central server to communicate, all the computers function as equals
5
router
special device that connects two or more networks
6
Backbone networks
most LANs are connected together to form BNs
7
Wide Area Networks
WANS connect BNs together
8
physical circuit
the actual wire
9
logical circuit
an electronic circuit that performs logical operations on digital inputs to produce digital outputs
10
Key Benefits of Digital Transmission
more efficient, more secure, and integrates voice, video and data on the same circuit is simpler
11
circuit configuration
basic layout of the circuit
12
point-to-point circuit
sometimes called dedicated circuits
used when computers generate enought data to fill the capacity of the communication circuit
13
multipoint circuit
many computers are connected to the same circuit which means they must share the circuit with the others
14
simplex transmittion
one-way transmission, such as that with radios and TVs
15
half-duplex transmission
two-way transmission but you can transmit in only one direction at a time
16
turnaround time
the amount of time half-duplex communication takes to switch between sending and receiving
17
full-duplex transmission
can transmit in both directions simultaneously, with no turnaround time
18
multiplexing

the process of combining multiple signals into one single medium or “pipe”
19
freuquency division multiplexing (FDM)
dividing the circuit “horizontally” so that many signals can travel a single communication circuit simultaneously
20
time-division multiplexing (TDM)
shares a communication circuit among two or more computers by having them take turns
- dividing the circuit vertically
21
statistical time-division multiplexing (STDM)
allows more terminals or computers to be connected to a circuit than FDM or TDM

selection of transmission speed for the multiplexed circuit is based on a statistical analysis of the usage requirements of the circuits to be multiplexed
22
wavelength division multiplexing (WDM)
version of FDM used in fiber-optic cables
23
How does DSL use Multiplexing to provide phone and internet simultaneously?
DSL uses a hybrid approach:
• FDM: Splits the physical line into 3 logical channels (Voice, Upstream, Downstream).
• TDM: Manages multiple data streams within the Upstream and Downstream channels by assigning them specific time slots. 
• Modulation: Uses amplitude and phase modulation to reach the desired data speeds.
24
twisted-pair cable
most common type of guided media

- usually twisted to minimize the electromagnetic interference between one pair and another pair in the bundle
25
coaxial cable
type of guided medium that is quickly disappearing

- less prone to interference and errors than basic low cost twisted pair wires
26
fiber-optic cable (FOC)
most common type of guided medium
27
multimode fiber-optic cable
light could reflect inside the cable at many different angles
28
graded-index multimode FOC
changes the refractive properties of the glass fiber so that as the light apprached the outer edge of the fiber, it speeds up
29
single-mode fibers
transmits a single direct beam of light through a cable to ensure the light reflects in only one pattern
30
Advantages of fiber
carry huge amounts of information at extremely fast data rates, works better under harsh environmental conditionw, more durable
31
Cost
Includes the price of the medium (cabling), installation, and maintenance
32
Transmission Distance
The maximum length a signal can travel before needing a repeater or amplifier
33
Security
The vulnerability of the medium to wiretapping or EMI (Fiber is high security
34
Error Rates
The frequency of data corruption (Interference susceptibility
35
Data Rate
The potential bandwidth or speed supported by the medium (measured in bps)
36
Coding
The process of transforming 1s and 0s into physical signals (voltages or light pulses)
37
Unipolar Signaling
A coding method using only one voltage level
38
Bipolar Signaling
A coding method using both positive and negative voltages
39
Parallel Transmission
Multiple bits are sent simultaneously over multiple wires (fast but limited distance)
40
Serial Transmission
Bits are sent one after another over a single wire (standard for long distance)
41
Ethernet Symbol Rate
The number of times the signal level changes per second (measured in baud)
42
Symbol Duration
The time required to transmit a single symbol
43
Manchester Encoding
A coding technique where the transition in the middle of a bit period represents the data (logic 0 or 1)
44
Frequency
The number of wave cycles per second, measured in Hertz (Hz)
45
Phase
The direction or starting point of the wave at a specific time (measured in degrees)
46
Amplitude Modulation (AM)
Representing bits by varying the height/power of the carrier wave
47
Frequency Modulation (FM)
Representing bits by varying the number of cycles per second
48
Phase Modulation (PM)
Representing bits by shifting the wave's starting position (e
49
Symbol
A specific signal pattern (state) sent across a circuit
50
Bit Rate relation to Symbol Rate
Bit Rate = Symbol Rate × Bits per Symbol
51
Multilevel Signaling
A technique where one symbol represents multiple bits
52
Bandwidth
The difference between the highest and lowest frequencies a circuit can carry
53
Signal-to-Noise Ratio (SNR)
The strength of the signal compared to the background interference
54
Nyquist Theorem
Defines maximum data rate on a noiseless channel: C = 2 × B × log_2(L)
55
Shannon's Law
Defines maximum data rate on a noisy channel: C = B × log_2(1 + SNR)
56
Modem
A device that performs Modulation (Digital to Analog) and Demodulation (Analog to Digital)
57
Data Compression
Reducing the number of bits sent by identifying patterns, increasing effective throughput
58
Digital Data vs Analog Data
Digital is discrete (0s and 1s)
59
Pulse Code Modulation (PCM)
The standard process for converting analog voice into digital signals
60
Sampling Rate
The number of times per second the amplitude of an analog wave is measured
61
Quantizing Error
The difference between the actual analog voltage and the nearest digital "step" value
62
Amplitude Levels
The number of discrete values available to represent a sample
63
Codec
A device/software that converts analog voice into digital (Coder) and back (Decoder)
64
Standard Voice Grade Circuit
Traditionally sampled 8,000 times/sec with 8-bit resolution, resulting in 64 Kbps
65
Server
Stores data or software that can be accessed by clients
66
Client
The input-output hardware device at the user's end of a communication circuit that typically provides users with access to the network and the data and software on the server
67
Circuit
The pathway through which messages travel, typically a copper wire, although fiber-optic cable and wireless transmission are becoming common
68
Peer-to-Peer Network
A network designed to connect a set of similar computers that share their data and software with each other, where computers function as equals rather than relying on a central server
69
Router
A special device that connects two or more networks and enables computers on one network to communicate with computers on the same network or on other networks
70
File Server
Stores data and software that can be used by computers on the network
71
Web Server
Stores documents and graphics that can be accessed from any Web browser and can respond to requests from computers on the network or any computer on the Internet
72
Mail Server
Handles and delivers email over the network
73
Local Area Network (LAN)
A group of computers located in the same general area that covers a clearly defined small area such as one floor, a single building, or a group of buildings
74
Backbone Network (BN)
A larger, central network connecting several LANs, other BNs, MANs, and WANs that typically spans from hundreds of feet to several miles and provides very high-speed data transmission, commonly 100-1,000 Mbps
75
Wide Area Network (WAN)
Networks that connect BNs and MANs, typically spanning hundreds or thousands of miles and providing data transmission rates from 64 Kbps to 10 Gbps
76
Intranet
A LAN that uses the same technologies as the Internet (e
77
Extranet
Similar to an intranet but uses the same technologies as the Internet and is provided to invited users outside the organization who access it over the Internet, typically requiring passwords or special authentication
78
OSI Model
1. physical
2. data link layer
3. network layer
4. transport layer
5. session layer
6. presentation layer
7. application layer

Please Do Not Throw Sausage Pizza Away
79
Physical Layer (OSI Layer 1)
Concerned primarily with transmitting data bits (zeros or ones) over a communication circuit and defines the rules by which ones and zeros are transmitted, such as voltages of electricity, number of bits sent per second, and the physical format of cables and connectors
80
Data Link Layer (OSI Layer 2)
Manages the physical transmission circuit and transforms it into a circuit that is free of transmission errors, creates and recognizes message boundaries, performs error detection and correction, and decides when a device can transmit
81
Network Layer (OSI Layer 3)
Performs routing by determining the next computer to which the message should be sent so it can follow the best route through the network and finds the full address for that computer if needed
82
Transport Layer (OSI Layer 4)
Deals with end-to-end issues such as procedures for entering and departing from the network, establishes and maintains logical connections, breaks large transmissions into smaller packets, ensures all packets are received, eliminates duplicates, and performs flow control
83
Session Layer (OSI Layer 5)
Responsible for managing and structuring all sessions, including session initiation, orderly termination, session accounting, and recovery from broken transport connections
84
Presentation Layer (OSI Layer 6)
Formats the data for presentation to the user and accommodates different interfaces on different computers, performing functions like data compression, translation between data formats, screen formatting, and encryption
85
Application Layer (OSI Layer 7)
The end user's access to the network that provides a set of utilities for application programs, where each user program determines the set of messages and actions it takes on receipt of a message
86
Internet Model
1. physical
2. data link layer
3. network layer
4. transport layer
5. application layer
87
Physical Layer (Internet Layer 1)
The physical connection between sender and receiver that transfers a series of electrical, radio, or light signals through the circuit, including all hardware devices and physical media
88
Data Link Layer (Internet Layer 2)
Responsible for moving a message from one computer to the next computer in the network path, controls the physical layer by deciding when to transmit, formats messages by indicating where they start and end, and detects and corrects transmission errors
89
Network Layer (Internet Layer 3)
Performs routing by selecting the next computer to which the message should be sent and finding the address of that computer if it doesn't already know it
90
Transport Layer (Internet Layer 4)
Responsible for linking the application layer software to the network, establishing end-to-end connections, breaking long messages into smaller messages, and detecting lost messages to request retransmission
91
Application Layer (Internet Layer 5)
The application software used by the network user that includes much of what the OSI model contains in the application, presentation, and session layers, serving as the user's access to the network
92
Hardware Layers
The physical and data link layers grouped together because they are so closely coupled, with the data link layer controlling when the physical layer can transmit
93
Internetwork Layers
The transport and network layers grouped together because they are so closely coupled in their functions
94
Protocol
A formal language or set of rules that defines what a layer will do and provides a clearly defined set of messages that software at the layer needs to understand
95
Protocol Data Unit (PDU)
Information created by each layer (except physical) that is needed to transmit the message through the network
96
Some experts use the word packet to mean a PDU
97
HTTP (Hypertext Transfer Protocol)
The protocol used for Web applications at the application layer
98
TCP (Transmission Control Protocol)
The transport layer protocol on the Internet responsible for breaking large files into smaller packets and opening connections to the server for transfer of large packet sets
99
IP (Internet Protocol)
The network layer protocol on the Internet that selects the next stop on the message's route through the network
100
Ethernet
A data link layer protocol that formats messages with start and stop markers, adds error check information, and creates Ethernet frames
101
Encapsulation
The process where the PDU at a higher level is placed inside the PDU at a lower level so that the lower-level PDU encapsulates the higher-level one, similar to Russian matryoshka nested dolls
102
Protocol Stack
The set of software used to understand the different protocols that are used at different layers and stacked on top of one another
103
Standard
A set of rules, called protocols, that explain exactly how hardware and software that conform to the standard are required to operate, enabling any conforming hardware and software to communicate
104
De Jure Standard
A standard developed by an official industry or government body, often called a formal standard, that typically takes several years to develop
105
De Facto Standard
Standards that emerge in the marketplace and are supported by several vendors but have no official standing, often becoming de jure standards once widely accepted
106
Specification Stage
The first stage of the de jure standardization process that consists of developing a nomenclature and identifying the problems to be addressed
107
Identification of Choices Stage
The second stage of the de jure standardization process where those working on the standard identify various solutions and choose the optimum solution from among the alternatives
108
Acceptance Stage
The most difficult third stage of the de jure standardization process that consists of defining the solution and getting recognized industry leaders to agree on a single, uniform solution
109
ISO (International Organization for Standardization)
One of the most important standards-making bodies based in Geneva, Switzerland, that makes technical recommendations about data communication interfaces with membership composed of national standards organizations
110
ITU-T (International Telecommunications Union-Telecommunications Group)
The technical standards-setting organization of the United Nations International Telecommunications Union based in Geneva, composed of representatives from about 200 member countries
111
ANSI (American National Standards Institute)
The coordinating organization for the U.S. national system of standards that accepts standards developed by other organizations and publishes them as American standards, coordinating development of voluntary national standards
112
IEEE (Institute of Electrical and Electronics Engineers)
A professional society in the United States whose Standards Association develops standards, most known for its standards for LANs
113
IETF (Internet Engineering Task Force)
Sets the standards that govern how much of the Internet operates and is unique in that anyone can join its mailing lists, attend meetings, and comment on developing standards
114
RFC (Request for Comment)
A document issued by IETF that describes a proposed standard and solicits comments from the entire world during the standardization process
115
Proposed Standard
The status a protocol receives after IETF reviews comments on RFCs and no additional changes have been identified, usually adopted by several vendors who develop products based on it
116
Draft Standard
The status achieved once at least two vendors have developed hardware or software based on a proposed standard and it has proven successful in operation, usually the final specification
117
Internet Standard
The highest status that signifies mature standards not likely to change, elevated from draft standard status
118
BYOD (Bring Your Own Device)
A movement allowing employees to bring their own mobile devices like smartphones and tablets to work and use them to access company data such as work email
119
WLAN (Wireless Local Area Network)
Wireless networks that employers need to add or expand to support BYOD devices
120
Native Apps
An approach to BYOD that requires an app to be developed for each application for every potential device that an employee might use
121
Browser-Based Technologies (Responsive Design using HTML5)
An approach to BYOD that doesn't create separate apps but requires employees to access applications through a Web browser
122
VoIP (Voice over Internet Protocol)
Technology that allows voice and data to converge into unified communications, with phones plugged into computers or directly into the LAN
123
IoT (Internet of Things)
The evolution of the Internet from being a Web of computers to including smart devices built into everyday things like kitchen appliances, doors, and shoes
124
NoT (Network of Things)
The network where interaction between IoT devices happens seamlessly without human intervention
125
MOOC (Massive Open Online Courses)
Educational courses offered by universities free of charge and for no credit that enable students to access elite university knowledge without paying tuition
Study all 125 cards for free