MIL

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COMMUNICATION
• the act or process of using words, sound signs or behaviors to express or exchange information or to express your ideas, thoughts, feelings, etc to someone else
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COMMUNICATION
• The exchange of information and the expression of feeling that can result in understanding
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COMMUNICATION -- TO SHARE
• From 'communicare'
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VERBAL
use of language to transfer information through speaking, calls, meeting, etc
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NON VERBAL
body language, gestures, facial expressions. Important to identify people's feelings
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VISUAL
act of using photographs, art, drawing, etc.
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WRITTEN
act of writing or typing. Hard copy or soft copy like printed documents, emails, etc.
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1. Source
2. Message – stimulus or meanings produce by the source for receiver
3. Channel
4. Receiver – can analyze the message. Receiver decodes the message.
5. Feedback – response to the source
6. Environment – atmosphere
7. Context – involves expectation of the individuals involve
8. Interfere or noise
COMPONENTS OF COMMUNICATION
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MESSAGE
stimulus or meanings produce by the source for receiver
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RECEIVER
can analyze the message. Receiver decodes the message.
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FEEDBACK
response to the source
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ENVIRONMENT
atmosphere
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CONTEXT
involves expectation of the individuals involve
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MEDIA
main means of mass communication
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Technology literacy
ability
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LITERACY
means of identification, understanding, interpretation, creation and communication in an increasingly digital, text-mediated, information-rich and fast changing world.
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MIDDLE
Media
• Latin : ''medius''
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MEDIA
• Describes any channel of communication. This can include anything from printed paper to digital data, it encompasses art, news, educational content and numerous other forms of information.
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MEDIA LITERACY
• The ability to read, analyze, evaluate and produce communication in a variety of media forms.
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MEDIA LITERACY
• As a set of perspectives that people use actively to expose and interpret/decode the messages.
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INFORMATION
• Data, knowledge derived from study, experience or instruction, signals or symbols.
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INFORMATION
• Knowledge of specific events or situation.
• Information na nakukuha, ginagawa natin base on experiences and studies.
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INFORMATION LITERACY
• It is a set of liabilities which require individuals to recognize when information is needed and to locate, evaluate, and use it effectively.
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INFORMATION LITERACY
• Able to efficiently locate, accurately evaluate, effectively use, and clearly communicate information in various formats.
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INFORMATION LITERACY
• Ability to evaluate data and information
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Technology literacy
• The capability to use technology and knowing how to use it.
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Technology literacy
• The ability to responsibly use appropriately and effectively uses of digital tools to access, manage, integrate, create and communicate information.
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MEDIA AND INFORMATION LITERACY
• Set of competencies that empowers citizens
• To access &retrieve, understand & evaluate, use, create and share
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MEDIA AND INFORMATION LITERACY
• In order to participate and engage in personal, professional and societal activities.
• Refers to the essential competencies (knowledge, skills and attitude) that allow citizens to engage with media and other information providers effectively and develop critical thinking and life-long learning skills for socializing and becoming active citizens.
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PRE-HISTORIC AGE (before 1700s)
• People discovered fire, developed paper from plants and cast instrumentality or weapon through stone, bronze, copper and iron.
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INDUSTRIAL AGE (1700s-1930s)
• People used the power of steam, developed machine tools, established iron production and manufacturing of various products including books through printing press.
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PRE-HISTORIC AGE (before 1700s)
• Cave paintings, clay tablets, papyrus, printing press using wood blocks (220 AD)
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INDUSTRIAL AGE (1700s-1930s)
• Printing press, motion picture, telegraph
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(1640)
1. newspaper – The London Gazette
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(1800)
2. typewriter
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(1876)

3. telephone
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1890)
4. motion picture photography / projection (
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(1913)
5. commercial with motion pictures
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1926)
6. motion pictures with sound (
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ELECTRONIC AGE (1930 – 1980)
• people harnessed the power of electricity that led to electrical telegraphy, electrical circuits and the early large scale computers (through vacuum tubes, transistors and integrated circuits).
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ELECTRONIC AGE (1930 – 1980)
• In this age, long distance communication became possible
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ELECTRONIC AGE (1930 – 1980)
• Transistor radio (1954), television (1941), apple 1 computer (1976), mainfraime computers
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NEW (INFORMATION) AGE (up to present)
• computers, mobile devices and wearable technology.
• In this age, the internet paved the way for faster communication and the creation of social network. Moreover, voice, image, sound and data are digitalized.
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TRADITIONAL MEDIA
• Media experience is limited
• One-directional
• Sense receptors used are very specific (print media – sight, radio – hearing, tv and film – sight and hearing)
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NEW MEDIA
• Media experience is more interactive
• Audiences are more involved and can send feedback simultaneously
• Integrates all the aspects of old media.
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1. PRINT MEDIA
• Used to describe the traditional or old-fashioned print
• Newspapers, billboards, magazine, books
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2. BROADCAST MEDIA
• Transmits information immediately to the widest possible audience
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RADIO BROADCASTING
TELEVISION BROADCASTING
• Forms of broadcasting media
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3. FILMS OR MOVIES
• Oldest form of media
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4. NEW MEDIA
• Uses the newest means of communication and digital technology and opens more opportunities for transmitting media to reach a wide audience of people
• Cellphone, laptop
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MEDIA CONVERGENCE
• Evolution of media
• Naging all-in-one na ang gadgets
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1. MASS MEDIA
• It is known as being one of the most significant forces in modern culture
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2. MEDIA EFFECTS
• Defined as social or psychological responses occurring in individuals, dyads, small groups, organizations, or communities as a result of exposure to ,or processing of ,or otherwise acting on media messages.
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1. THIRD-PARTY THEORY
• Instead of people manipulating the media, the media now manipulates the mass.
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2. RECIPROCAL EFFECT
• Naabsorb natin nakikita natin sa media
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3. BOOMERANG EFFECT
• Refers to media-induces change that is counter to the desired change
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4. CULTIVATION THEORY
• It states that media exposure, specifically to television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world.
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5. AGENDA-SETTING THEORY
• It processes whereby the mass media determine what we think about
• Kung ano yung opinion natin, possible na ma set yun from media.
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6. PROPAGANDA MEDIA OF CONTROL
• The model tries to understand how the population is manipulated the fashioned in the minds of people
• Manipulates the media to manipulate the mass.
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• Republic Act No. 8293
INTELLECTUAL PROPERTY
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• Republic Act No. 8293
- The intellectual property code of the Philippines
- An act prescribing the intellectual property code and establishing the intellectual property office, providing for its powers and functions, and for other purposes
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• Republic Act No. 8293
- It shall protect and secure the exclusive rights of gifted citizens to their intellectual property and crestions, particularly when beneficial to people, for such periods as provided in this act. The use of intellectual property bears a social function.
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1. TRADEMARK –
protects brand
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PATENT
protect inventions
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COPYRIGHT
official papers / documents
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TRADEMARK
PATENT
TRADE SECRETS
COPYRIGHT
4 TYPES OF INTELLECTUAL PROPERTY
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COPYRIGHT INFRINGEMENT
• The theft of someone’s original creation, especially if the one who stole recoups the benefits and not the creator of the material.
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COPYRIGHT INFRINGEMENT
• Another term for piracy
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• Literature
• Music
• Sound recordings
• Audio-visual
• Art
WORKS WITH COPYRIGHT PROTECTION
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• During the lifetime of the author plus 50 years after the death
COPYRIGHT VALIDITY PERIOD
1. LITERARY WORKS
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• 25 years from the date of creation
COPYRIGHT VALIDITY PERIOD
ART
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• 50 years from publication
COPYRIGHT VALIDITY PERIOD
PHOTOGRAPHIC WORK
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• 50 years from publication
COPYRIGHT VALIDITY PERIOD
AUDIO-VISUAL WORK
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• 50 years from year recording took place
COPYRIGHT VALIDITY PERIOD
SOUND RECORDING
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• 20 years from the date of broadcast
6. Broadcast recording
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• Valid for 10 yrs and may be renewed for periods of 10 yrs
7. Trademark
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• Valid for 20 yrs from the filing date application
8. Invention patent
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FAIR USE
• It is any copying of copyrighted material done for a limited and ‘’transformative’’ purpose, such as to comment upon, criticize or parody a copyrighted work
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PUBLIC DOMAIN
• It refers to creative materials that are not protected by intellectual property laws.
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PLAGIARISM
• It means stealing intellectual property or intellectual fraud
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FALSIFICATION
• Manipulating research data with the intention of giving false impression.
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FABRICATION
• It is saying that data exists when it does not or creating data out of nothing.
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REPUBLIC ACT NO. 10175
• Cyber-crime prevention Act of 2012
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September 12, 2012
REPUBLIC ACT NO. 10175 - DATE APPROVAL
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REPUBLIC ACT NO. 10175
aims to address legal issues concerning online interactions.
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DEFAMATION
• It is a small encompassing term that covers any statement that hurt someone’s reputation.
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DIGITAL DIVIDE
• Referring to a gap between sector in the community who can access, has the skills and desire to the internet and those who cannot.
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arresto mayor
LOCAL COURT
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arresto menor
barangay
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LIBEL
SLANDER
TYPES OF DEFAMATION
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slander
defamation - civil
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libel
defamation - civil and criminal
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