1COMMUNICATION
• the act or process of using words, sound signs or behaviors to express or exchange information or to express your ideas, thoughts, feelings, etc to someone else
2COMMUNICATION
• The exchange of information and the expression of feeling that can result in understanding
3COMMUNICATION -- TO SHARE
• From 'communicare'
4VERBAL
use of language to transfer information through speaking, calls, meeting, etc
5NON VERBAL
body language, gestures, facial expressions. Important to identify people's feelings
6VISUAL
act of using photographs, art, drawing, etc.
7WRITTEN
act of writing or typing. Hard copy or soft copy like printed documents, emails, etc.
8
1. Source
2. Message – stimulus or meanings produce by the source for receiver
3. Channel
4. Receiver – can analyze the message. Receiver decodes the message.
5. Feedback – response to the source
6. Environment – atmosphere
7. Context – involves expectation of the individuals involve
8. Interfere or noise
COMPONENTS OF COMMUNICATION
9MESSAGE
stimulus or meanings produce by the source for receiver
10RECEIVER
can analyze the message. Receiver decodes the message.
11FEEDBACK
response to the source
13CONTEXT
involves expectation of the individuals involve
14MEDIA
main means of mass communication
15Technology literacy
ability
16LITERACY
means of identification, understanding, interpretation, creation and communication in an increasingly digital, text-mediated, information-rich and fast changing world.
17MIDDLE
Media
• Latin : ''medius''
18MEDIA
• Describes any channel of communication. This can include anything from printed paper to digital data, it encompasses art, news, educational content and numerous other forms of information.
19MEDIA LITERACY
• The ability to read, analyze, evaluate and produce communication in a variety of media forms.
20MEDIA LITERACY
• As a set of perspectives that people use actively to expose and interpret/decode the messages.
21INFORMATION
• Data, knowledge derived from study, experience or instruction, signals or symbols.
22INFORMATION
• Knowledge of specific events or situation.
• Information na nakukuha, ginagawa natin base on experiences and studies.
23INFORMATION LITERACY
• It is a set of liabilities which require individuals to recognize when information is needed and to locate, evaluate, and use it effectively.
24INFORMATION LITERACY
• Able to efficiently locate, accurately evaluate, effectively use, and clearly communicate information in various formats.
25INFORMATION LITERACY
• Ability to evaluate data and information
26Technology literacy
• The capability to use technology and knowing how to use it.
27Technology literacy
• The ability to responsibly use appropriately and effectively uses of digital tools to access, manage, integrate, create and communicate information.
28MEDIA AND INFORMATION LITERACY
• Set of competencies that empowers citizens
• To access &retrieve, understand & evaluate, use, create and share
29MEDIA AND INFORMATION LITERACY
• In order to participate and engage in personal, professional and societal activities.
• Refers to the essential competencies (knowledge, skills and attitude) that allow citizens to engage with media and other information providers effectively and develop critical thinking and life-long learning skills for socializing and becoming active citizens.
30PRE-HISTORIC AGE (before 1700s)
• People discovered fire, developed paper from plants and cast instrumentality or weapon through stone, bronze, copper and iron.
31INDUSTRIAL AGE (1700s-1930s)
• People used the power of steam, developed machine tools, established iron production and manufacturing of various products including books through printing press.
32PRE-HISTORIC AGE (before 1700s)
• Cave paintings, clay tablets, papyrus, printing press using wood blocks (220 AD)
33INDUSTRIAL AGE (1700s-1930s)
• Printing press, motion picture, telegraph
34(1640)
1. newspaper – The London Gazette
371890)
4. motion picture photography / projection (
38(1913)
5. commercial with motion pictures
391926)
6. motion pictures with sound (
40ELECTRONIC AGE (1930 – 1980)
• people harnessed the power of electricity that led to electrical telegraphy, electrical circuits and the early large scale computers (through vacuum tubes, transistors and integrated circuits).
41ELECTRONIC AGE (1930 – 1980)
• In this age, long distance communication became possible
42ELECTRONIC AGE (1930 – 1980)
• Transistor radio (1954), television (1941), apple 1 computer (1976), mainfraime computers
43NEW (INFORMATION) AGE (up to present)
• computers, mobile devices and wearable technology.
• In this age, the internet paved the way for faster communication and the creation of social network. Moreover, voice, image, sound and data are digitalized.
44TRADITIONAL MEDIA
• Media experience is limited
• One-directional
• Sense receptors used are very specific (print media – sight, radio – hearing, tv and film – sight and hearing)
45NEW MEDIA
• Media experience is more interactive
• Audiences are more involved and can send feedback simultaneously
• Integrates all the aspects of old media.
461. PRINT MEDIA
• Used to describe the traditional or old-fashioned print
• Newspapers, billboards, magazine, books
472. BROADCAST MEDIA
• Transmits information immediately to the widest possible audience
48RADIO BROADCASTING
TELEVISION BROADCASTING
• Forms of broadcasting media
493. FILMS OR MOVIES
• Oldest form of media
504. NEW MEDIA
• Uses the newest means of communication and digital technology and opens more opportunities for transmitting media to reach a wide audience of people
• Cellphone, laptop
51MEDIA CONVERGENCE
• Evolution of media
• Naging all-in-one na ang gadgets
521. MASS MEDIA
• It is known as being one of the most significant forces in modern culture
532. MEDIA EFFECTS
• Defined as social or psychological responses occurring in individuals, dyads, small groups, organizations, or communities as a result of exposure to ,or processing of ,or otherwise acting on media messages.
541. THIRD-PARTY THEORY
• Instead of people manipulating the media, the media now manipulates the mass.
552. RECIPROCAL EFFECT
• Naabsorb natin nakikita natin sa media
563. BOOMERANG EFFECT
• Refers to media-induces change that is counter to the desired change
574. CULTIVATION THEORY
• It states that media exposure, specifically to television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world.
585. AGENDA-SETTING THEORY
• It processes whereby the mass media determine what we think about
• Kung ano yung opinion natin, possible na ma set yun from media.
596. PROPAGANDA MEDIA OF CONTROL
• The model tries to understand how the population is manipulated the fashioned in the minds of people
• Manipulates the media to manipulate the mass.
60• Republic Act No. 8293
INTELLECTUAL PROPERTY
61• Republic Act No. 8293
- The intellectual property code of the Philippines
- An act prescribing the intellectual property code and establishing the intellectual property office, providing for its powers and functions, and for other purposes
62• Republic Act No. 8293
- It shall protect and secure the exclusive rights of gifted citizens to their intellectual property and crestions, particularly when beneficial to people, for such periods as provided in this act. The use of intellectual property bears a social function.
631. TRADEMARK –
protects brand
64PATENT
protect inventions
65COPYRIGHT
official papers / documents
66TRADEMARK
PATENT
TRADE SECRETS
COPYRIGHT
4 TYPES OF INTELLECTUAL PROPERTY
67COPYRIGHT INFRINGEMENT
• The theft of someone’s original creation, especially if the one who stole recoups the benefits and not the creator of the material.
68COPYRIGHT INFRINGEMENT
• Another term for piracy
69• Literature
• Music
• Sound recordings
• Audio-visual
• Art
WORKS WITH COPYRIGHT PROTECTION
70• During the lifetime of the author plus 50 years after the death
COPYRIGHT VALIDITY PERIOD
1. LITERARY WORKS
71• 25 years from the date of creation
COPYRIGHT VALIDITY PERIOD
ART
72• 50 years from publication
COPYRIGHT VALIDITY PERIOD
PHOTOGRAPHIC WORK
73• 50 years from publication
COPYRIGHT VALIDITY PERIOD
AUDIO-VISUAL WORK
74• 50 years from year recording took place
COPYRIGHT VALIDITY PERIOD
SOUND RECORDING
75• 20 years from the date of broadcast
6. Broadcast recording
76• Valid for 10 yrs and may be renewed for periods of 10 yrs
7. Trademark
77• Valid for 20 yrs from the filing date application
8. Invention patent
78FAIR USE
• It is any copying of copyrighted material done for a limited and ‘’transformative’’ purpose, such as to comment upon, criticize or parody a copyrighted work
79PUBLIC DOMAIN
• It refers to creative materials that are not protected by intellectual property laws.
80PLAGIARISM
• It means stealing intellectual property or intellectual fraud
81FALSIFICATION
• Manipulating research data with the intention of giving false impression.
82FABRICATION
• It is saying that data exists when it does not or creating data out of nothing.
83REPUBLIC ACT NO. 10175
• Cyber-crime prevention Act of 2012
84September 12, 2012
REPUBLIC ACT NO. 10175 - DATE APPROVAL
85REPUBLIC ACT NO. 10175
aims to address legal issues concerning online interactions.
86DEFAMATION
• It is a small encompassing term that covers any statement that hurt someone’s reputation.
87DIGITAL DIVIDE
• Referring to a gap between sector in the community who can access, has the skills and desire to the internet and those who cannot.
88arresto mayor
LOCAL COURT
90LIBEL
SLANDER
TYPES OF DEFAMATION
91slander
defamation - civil
92libel
defamation - civil and criminal