ISE 3614 Test 2

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1
Human Factors Engineering
The study of designing systems that optimize human well-being and performance.
2
Cognitive Workload
The amount of mental effort required to complete a task.
3
Sensory Memory
A type of memory that briefly retains sensory information before it is processed further.
4
Short-Term Memory
A temporary storage system for information before it is either forgotten or encoded into long-term memory.
5
Long-Term Memory
A memory storage system that retains information for extended periods.
6
Physical Ergonomics
The study of human body mechanics in relation to system design.
7
Cognitive Ergonomics
The study of mental processes such as perception, memory, and reasoning in human-system interaction.
8
Usability Testing
A method used to evaluate how easily users can interact with a system.
9
Fitts’ Law
A predictive model that relates movement time to target size and distance.
10
Heuristic Evaluation
A usability inspection method where experts review a system based on predefined principles.
11
Situation Awareness
A user’s ability to perceive, comprehend, and predict elements of a system.
12
Hick’s Law
The principle that decision-making time increases with the number of choices.
13
Affordance
The perceived function of an object based on its design and appearance.
14
Automation
The use of technology to reduce human workload and minimize errors.
15
Automation Reliance
The tendency of users to over-trust automated systems, which may lead to skill degradation.
16
Selective Attention
The cognitive ability to focus on a single task while filtering out distractions.
17
Divided Attention
The ability to manage multiple tasks simultaneously.
18
Signal Detection Theory
A framework for understanding how people detect signals amidst noise.
19
Anthropometry
The study of human body measurements used in ergonomic design.
20
Control-Display Compatibility
The relationship between a control's movement and its effect on a display.
21
Mental Model
A user’s internal representation of how a system works.
22
Workload Analysis
A method to assess if users can handle the mental and physical demands of a task.
23
Feedback in Design
Information provided to users about system status and their actions.
24
Error Management
Strategies to prevent, detect, and recover from errors in human-system interactions.
25
Formative Evaluation
An early-stage assessment of a system to improve its design and usability.
26
Summative Evaluation
A final assessment of a system's performance and user satisfaction.
27
User-Centered Design
A design approach that prioritizes user needs and usability.
28
Prototyping
The process of creating an early model of a system for testing and refinement.
29
Human-Computer Interaction (HCI)
The study of how people interact with computers and digital systems.
30
Task Analysis
A systematic study of user tasks to improve efficiency and usability.
31
Eye-Tracking Technology
A tool used to measure where users look on a screen to assess visual attention.
32
Reaction Time
The time it takes for a user to respond to a stimulus.
33
Error Types
Includes slips (unintentional mistakes) and lapses (memory-related errors).
34
GOMS Model
A method for analyzing user interactions based on Goals, Operators, Methods, and Selection rules.
35
Satisficing
Choosing the first available solution that meets the minimum requirements instead of seeking the best possible solution.
36
Interface Design Principles
Guidelines that ensure usability, clarity, and efficiency in user interfaces.
37
User Testing
Evaluating a system by observing real users interacting with it.
38
Cognitive Load Theory
A framework describing how information processing affects learning and performance.
39
Workload Assessment
The measurement of the mental and physical demands placed on a user.
40
Redundancy Gain
Providing information in multiple ways (e.g., color and shape) to enhance comprehension.
41
Multimodal Interaction
Using multiple sensory channels (e.g., visual, auditory, tactile) for system interaction.
42
Human Error Taxonomy
A classification system for different types of human errors.
43
Mental Workload Measurement
Techniques used to assess cognitive load during task performance.
44
NASA-TLX
A widely used subjective workload assessment tool.
45
Risk Assessment
The process of identifying, analyzing, and mitigating risks in system design.
46
System Usability Scale (SUS)
A standardized questionnaire for evaluating system usability.
47
ISO 9241
An international standard for human-computer interaction and usability.
48
Norman’s Seven Stages of Action
A model describing how users execute and evaluate actions in a system.
49
Gulf of Execution
The gap between a user's goal and the system’s available actions.
50
Gulf of Evaluation
The gap between a system’s feedback and a user’s ability to interpret it.
51
Mode Error
A type of error that occurs when a user is unaware that a system has changed modes.
52
Slip
An unintentional action caused by attentional or perceptual failures.
53
Lapse
A memory failure that leads to an error.
54
Mistake
A higher-level cognitive error due to incorrect intentions or poor decision-making.
55
Error Recovery
Strategies that help users detect and correct mistakes.
56
Progressive Disclosure
A design technique that reveals information progressively to reduce cognitive overload.
57
Perceptual Load Theory
A model that explains how attention is allocated based on task complexity.
58
Visual Search
The process of scanning an environment to find a specific target.
59
Serial Processing
A cognitive process where tasks are handled one at a time in sequence.
60
Parallel Processing
A cognitive process where multiple tasks are handled simultaneously.
...
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